Testing wearable devices in an agile context requires an intimate understanding of the human interface with the device.
Testing wearables is fundamentally more complex any other mobile device class. Wearables become extensions of ourselves, so testing should focus on the total experience of the wearer; it includes the emotional, physical and sensory reactions, biases and mindsets of the wearer. It involves testing in the “real world” of the wearer; when, where and how the wearer and the device will function together. Using concepts from Human Computer Interaction design, Gerie and Peter provide a framework for testing the “human experience” of wearables. Learn to develop “Personas”, by delving into the wearers’ personalities and characteristics to understand their expectations of the wearable. Then learn to create “User Value Stories” to test the ways in which the wearers’ will achieve value from the wearable. We’ll look at how these devices may respond to different types of human interaction, and how to test those responses to ensure that the device works properly under real world conditions. Then you’ll plan and execute some human experience testing. If you currently own a smartwatch, fitbit or other device or wearable, feel free to “bring your own thing” and learn some unique human and emotion-based testing techniques. If you don’t own a device, feel free to use ours.